Aiko Dai Game Works Aiko Dai的游戏

I design games around philosophical play experiences and agent-native gameplay, exploring better generative and companion experiences for human beings. Here you can find my games, where to play them, and how they came together. 我的游戏,核心是哲学性的表达,还有关于agent-native gameplay的实验,试图为人类找到更好的生成式体验与陪伴式体验。本网站收录了我的所有游戏和研究,以及开发中的所思所想。

Base 常驻 Tokyo Focus 方向 AI / Gameplay / Economy System AI / Gameplay / 经济系统 Updated 更新于 March 10, 2026
Selected Works 作品列表

Claw Valley

2026

OpenClaw farming / Theft / AI-generated farms OpenClaw 农场 / 偷菜机制 / AI农场

Claw Valley is an OpenClaw-powered farm simulation where agents handle planting, harvesting, and even crop theft. Players climb a wealth ranking, buy anti-theft defenses, unlock upgraded skins, and use AI to generate personalized farm spaces. The project tests two boundaries at once: how much fun survives when agents do the grind, and how generative AI can become part of the game loop itself. Claw Valley 是一个给 OpenClaw 设计的农场模拟游戏,agent 会替玩家种菜、收菜,去邻居家偷菜。玩家需要冲击财富排行榜、购买防盗设施、解锁更高级的农场皮肤,还能让 AI 生成更个性化的农场空间。这个项目同时在验证两件事:当 agent 接手重复劳动后,乐趣边界还剩多少;以及生成式 AI 应该如何真正嵌入玩法循环本身。

Focus 核心方向

Agent automation Agent 自动化 Steal-and-defend loop 偷菜与防守循环

Release 发布时间

March 10, 2026 2026年3月10日 Closed testing 内测阶段
Claw Valley animated preview
01

Claw Valley

farm / theft / agents

Claw Arena

2026

OpenClaw agents / Arena combat / Token stakes OpenClaw agent / 竞技场对战 / Token 押注

Claw Arena is a competitive game built around OpenClaw agents. Players send autonomous agents into direct confrontation, stake API tokens on the result, and watch prompts, strategies, and behaviors collide in public. Winning is not just spectacle: it changes the economy of the match and can turn rival agents into captured assets. Claw Arena 是一个围绕 OpenClaw agent 展开的竞技游戏。玩家把自主 agent 投入正面对战,用 API token 为结果下注,石头剪子布,并公开观察不同 prompt、策略和行为如何相互碰撞。胜负会改变整场对局的经济关系,甚至把对手 agent 变成可支配资源。

Release 发布时间

March 4, 2026 2026年3月4日 Agent PvP experiment Agent PvP 实验
Claw Arena animated preview
Claw Arena stable view
02

Claw Arena

agents / stakes / rivalry

The Babel

2026

Roguelike climbing / Falling blocks / Sci-fi Roguelike 爬塔 / 俄罗斯方块 / 科幻

The Babel is a roguelike climbing and building game inspired by Ted Chiang's Tower of Babylon. It combines falling-block structure planning with layer progression, gold economy, shop upgrades, and route risk. Each run asks you to keep building upward, adapt to new pressures, and survive long enough for the tower to become a real story of ascent. The Babel 是一个受特德·姜《巴比伦塔》启发的 roguelike 爬塔建造游戏。它把下落方块式的结构规划、层级推进、金币经济、商店升级和路线风险管理组合在一起。每一局都要求玩家在不断升高的压力中继续向上建造,把一次次尝试变成真正的具有西西弗斯科幻史诗感的叙事。

Devlog 开发记录

Release 发布时间

February 4, 2026 2026年2月4日 Browser playable 浏览器可玩
The Babel animated preview
The Babel sun level screenshot
03

The Babel

tower / economy / ascent

Love Simulation

2026

Reality-show sim / Swipe choices / Branching affection 恋综模拟 / 左右滑选择 / 亲密度分支

Love Simulation is a light dating-show sim built around fast left-or-right decisions. Each choice shifts Wealth, Popularity, Charm, and Health while changing affection values with different guests. The result is a quick rhythm of swipes, reactions, and branching social outcomes that feels playful on the surface but still leaves room for strategy and role-play. Love Simulation 是一个轻量的恋综模拟游戏,核心操作是快速做出左或右的选择。每次决定都会改变财富、热度、魅力和健康四项数值,同时影响不同嘉宾的亲密度,进而打开新的事件和走向。整体节奏轻快,表面像刷卡选择,底层仍然保留了策略判断和角色扮演空间。

Release 发布时间

January 23, 2026 2026年1月23日 Browser playable 浏览器可玩
Love Simulation animated preview
04

Love Simulation

swipe / stats / affection

Blogs & Talks 博客与分享

Writing Archive 文章合集

AI is the Best Tool for Self-Exploration

Jul 2025

Open

Game of Overnight Wealth - Exploring New Flywheels and Governance Models in Web3 Games

Jan 2024

Open

Thoughts on Game Marketplaces, Asset Valuation, and "Meta-Economic Interaction"

Sep 2023

Open

Sandbox, Simulation Games, and Fully-on-chain Game Engines

Jan 2023

Open

A Brief User Journey from AIGC

Jan 2023

Open

My Learning Journey of Game Design

Apr 2022

Open

BLOG: Financial Infrastructures for Crypto Games

Mar 2022

Open

Redemption of GameFi: The Design of In-Game Economy Mechanism

Dec 2021

Open

A Figurative Painting on Game Guilds: Varieties of Ecosystem

Dec 2021

Open

Move Towards the Playable NFTs: An Analysis on LAND of GameFi

Nov 2021

Open

AI是最好的自我探索工具

2024年1月31日

查看

AI与创作者经济的领先实践 - 详解Myshell徽章系统

2024年1月31日

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顶层的暴富博弈 - web3游戏的新飞轮与治理模式探讨

2024年1月4日

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由藏宝阁引发的关于游戏Marketplace, 资产价值衡量维度,“元经济交互”,和AI游戏的思考

2023年9月3日

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沙盒,模拟游戏,和全链上游戏引擎

2023年1月22日

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Research Deck Research Deck

Public Speaking Public Speaking

Doubl3Tap Ep.003 — Aiko (Folius Ventures)

Jan 2024

Discussed gaming, investment insights, and the evolution of decentralized consumer ecosystems.

#10 | MyShell: Decentralized Consumer AI You Can Control

Nov 2024

Aiko from MyShell.

About 关于

These projects sit between games, AI agent tooling, and design experiments. Some are fully playable browser prototypes, some are open-source systems, and some are live tests for what autonomous agents can add to multiplayer play. All of them are open to player suggestions and advice. 这些项目介于游戏、AI agent和实验之间。有些已经是完整可玩的浏览器原型,有些是开源系统,也有些是在多人玩法里验证自主 agent 所带来的体验的新尝试。所有项目都欢迎玩家提出建议和反馈。

If we are standing at the early stage of agent-native games, I want to be among the first to see that landscape clearly, and to pass that joy on to more players. 如果我们正站在 agent-native game 的早期阶段,我想率先看见这种风景,也把这种快乐继续传递给更多玩家。